Above all, it's a very Star Wars-y Star Wars game that swings for the fences. KOTOR has a canonically evil assassin droid who is so fond of blasting people that not having him on your squad is basically an indication that you have no joy in your heart. KOTOR has many of what you'd recognise as hallmarks of a BioWare game: squad combat with companions you find variably annoying or adorable the option to form relationships with said companions good-to-evil grading of your actions – conveniently built-in to the Star Wars universe already side quests epic story writing that left an impression. You play an amnesiac Force-user - no spoilers - who awakens on board a ship that is already under attack by a Sith (this is, by the way, taking place four thousand years before the Empire exists, which is a neat way of being able to do whatever you want in your Star Wars game). Not that it's really a burden, because this game is very good. Star Wars: Knights Of The Old Republic Developer: BioWareĪlice Bee: Someone had to do it, or there'd be some sort of riot in the comments, and as the site's resident BioWare-liker, that burden probably falls to me. So why not tell us which one game from 2003 you'd save from the never-ending acid rain showers of the future in the comments below? That's why some games might appear later on in their lifetime, for example, such as if they've received a recent remaster or remake that we'd recommend people play instead of the original.īut as always, there are more games than there are Time Capsule slots. We're also going by the year of their PC release, so no sneaky console release years, and it's this version of the game we're recommending. There's only one slot per Treehouse member, after all. It's not a definitive best games list, and there will no doubt be a lot of very good classics that get evaporated along the way. Each RPS Time Capsule is intended to be a neat little package of the team's personal Bestest Bests from that year, while also hopefully containing some valuable lessons for the game developers of tomorrow, whether that's because they're the best example of their genre, the best version of that particular game, or, you know, they're just plain great.
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